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Reimagining bicycle parking at the garage at Uppsala Centralstation






The garage had key usability flaws, especially a confusing check-in/check-out system that often left users frustrated.

Using iterative, participatory design, our team co-created with commuters, students, and senior citizens. Through research-through-design and testing, we improved both digital and physical touchpoints for a more intuitive service.


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Scenario mapping with stickies

My role


Designing high-fidelity prototypes in Figma, conducting user research and validation interviews, documenting findings and managing iterations using Kanban boards in Miro, and co-facilitating design workshops and synthesis sessions.



Tools

Miro Miro Figma Figma Canva Canva

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Sketching

Deliverables


Workshop & Research Reports — documenting insights from participatory sessions.

MoSCoW Analysis — synthesising and prioritising user pain-points.

Task Flows & User Journeys — mapping user interactions and contextual experiences.

Mid-Fidelity Figma Prototype — featuring booking, check-in, and check-out flows.


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Landing page components

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Additional screens


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Redesigning a smartphone duty free experience






This project was part of the Reply Creative Challenge 2022 (Customer Experience category).

The brief: reimagine the Heinemann Duty Free experience in a post-pandemic world.

With Gen Z travelers expecting personalized, seamless, and digital-first interactions, our challenge was to design a mobile solution that bridged physical and digital shopping, built loyalty, and made duty-free more engaging


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Business pitch in Milan, Italy

My role


• Led UX & market research
• Mapped customer journeys
• Co-created wireframes & prototypes in Figma
• Contributed to storyboarding & pitch at the Reply Convention in Milan



Tools

Miro Miro Figma Figma Canva Canva Canva Premiere Pro


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Preliminary sketching

Deliverables


High-fidelity prototype — showcasing booking, shopping, and checkout flows.

Pitch video — scripted, produced, and presented as TravelU.

Final presentation — selected as finalists, pitched at the Reply Xchange Convention in Milan to Heinemann, receiving direct industry feedback.

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Journey mapping with Personas



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Understanding user behaviour and visualising key findings






As a UX Researcher at GAIM Immersive Technology AB, I studied user behaviour on GAIM’s hunting simulator platform.

Focus areas:
Onboarding → long-term use
Pain points & opportunities
Qualitative + quantitative methods

Through interviews and observational studies, I delivered UX insights that informed development, sales, and marketing decisions.


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GAIM Hunting Simulator rifle and trigger paired with Meta Quest 3
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Getting hands-on with the product

My role


I constributed across the full research cycle:
• Co-created a new Agile workflow.
• Planned and conducted in-depth interviews(pilot & main).
• Led blind tests/ contextual inquiries.
• Designed and analyzed user surveys.
• Synthesised insights using thematic analysis.
• Developed user personas and a customer journey map.
• Partnered with marketing & product teams to deliver key insights.



Tools

Miro Miro Figma Figma Survey Monkey Survey Monkey Dovetail Dovetail Jira Jira


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We worked extensively on Miro Boards

Deliverables


Insights (Dovetail): Thematic documentation of findings.
Customer Journey Map (CJM): End-to-end user flow, displayed and updated in the office.
Persona Foundation: Core behavioural patterns shaping personas.
3 Personas + Journey Maps: Actionable profiles across the product lifecycle.
UX Report: Full process, analysis, and recommendations.


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User Persona Maps

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Customer Journey Map

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Centering the UX Research in meeting rooms to promote human-centered thinking

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Creating and using an Opportunity Solution Tree for UX implementations






GAIM aimed to turn UX research into business impact. We had gathered rich insights (interviews, surveys, analytics) and produced tools like Customer Journey Maps and Personas, but the challenge was to make them drive strategy.

Our goal: align cross-functional teams (marketing, product, sales) around human-centered objectives.

Research-backed tools → Journey Maps & Personas improve decision-making.
Visual frameworks → Opportunity Solution Tree to connect needs with business goals.
Collaborative workshops → UX Ideation Sessions to generate actionable solutions.


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GAIM Hunting Simulator rifle and trigger paired with Meta Quest 3

My role


• Planned & co-facilitated two cross-functional UX Workshops
• Synthesised Insights from Dovetail to design ideation prompts
• Developed the Opportunity Solution Tree framework with the team
• Created & iterated on the Customer Journey Map and Personas
• Collaborated on a Prioritisation Matrix to align feasible opportunities
• Documented Workshop Outcomes and proposed a UX Strategy to GAIM



Tools

Miro Miro Figma Figma Survey Monkey Survey Monkey Dovetail Dovetail Jira Jira



Deliverables


Opportunity Solution Trees
• Linked CJM phases to outcomes, opportunities & solutions.

Prioritisation Matrix
• Ranked ideas by impact vs. effort for clear next steps.

UX Workshop Workflows
• Delivered repeatable templates & guides for teams.

Actionable Miro Board
• Central hub for deliverables, collaboration & onboarding.


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UX Workshop space using User Personas

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Prioritisation Matrix with Opportunities and Solutions in ranked lists

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Actionable Miro Board with all deliverables and ways of working

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understanding user behaviour and visualising key findings






As a UX Researcher at GAIM Immersive Technology AB, I studied user behaviour on GAIM’s hunting simulator platform.

Focus areas:
Onboarding → long-term use
Pain points & opportunities
Qualitative + quantitative methods

Through interviews and observational studies, I delivered UX insights that informed development, sales, and marketing decisions.


Project 1 image
GAIM Hunting Simulator rifle and trigger paired with Meta Quest 3
Project 1 image
Getting hands-on with the product

my role



I constributed across the full research cycle:
• Co-created a new Agile workflow.
• Planned and conducted in-depth interviews(pilot & main).
• Led blind tests/ contextual inquiries.
• Designed and analyzed user surveys.
• Synthesised insights using thematic analysis.
• Developed user personas and a customer journey map.
• Partnered with marketing & product teams to deliver key insights.



tools

Miro Miro Figma Figma Survey Monkey Survey Monkey Dovetail Dovetail Jira Jira


Project 1 image
We worked extensively on Miro Boards

deliverables


Insights (Dovetail): Thematic documentation of findings.
Customer Journey Map: End-to-end user flow, displayed and updated in the office.
Persona Foundation: Core behavioural patterns shaping personas.
3 Personas + Journey Maps: Actionable profiles across the product lifecycle.
UX Report: Full process, analysis, and recommendations.


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User Persona Maps

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Customer Journey Map

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Centering the UX Research in meeting rooms to promote human-centered thinking

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Exploring identity, interaction, and performance on a self-limiting social platform






• Investigated how authenticity is framed in BeReal, where users post one photo daily at a random time.
• Used netnography to study the app as a cultural space.
• Grounded in Goffman’s Dramaturgy and Miller’s Symbolic Interactionism / Networked Identity.
• Focused on how identity is performed and negotiated within BeReal’s structural constraints.



my role

Netnographic Study of BeReal’s user ecosystem.
• 2 weeks of observation on 6 users.
• Semi-structured interviews.
• Multi-phase coding of comments, reactions, and interactions.
• Linked behavioural patterns to theory for interpretive insights.



tools

Survey Monkey Survey Monkey Dovetail Dovetail


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We worked extensively on Miro Boards

deliverables


Insights (Dovetail): Thematic documentation of findings.
Customer Journey Map: End-to-end user flow, displayed and updated in the office.
Persona Foundation: Core behavioural patterns shaping personas.
3 Personas + Journey Maps: Actionable profiles across the product lifecycle.
UX Report: Full process, analysis, and recommendations.


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User Persona Maps

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Customer Journey Map

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Centering the UX Research in meeting rooms to promote human-centered thinking